A Bentley Continental GT Speed driven by actor Idris Elba has set a new British land speed record. The “Flying Mile” takes the average speed of a vehicle across two rolling-start runs of a mile (1.6 km) each. Elba achieved an average speed of 180.361 mph (290.263 km/h).
Electrical engineer Charles Sharman noticed several years ago that as they got older, the children he taught at Sunday School tended to migrate from Lego and other building toys to video games. He wanted them to keep creating, so he started a company called Seven:Twelve Engineering and began designing a building toy that could hold the attention of these older kids. That toy is called Crossbeams, and it can be used to design and assemble a huge range of toys – including big, detailed, moving cars and helicopters.
In Nintendo’s financial results briefing posted today, which relays the company’s past fiscal year ending in March 2015 and looks ahead to the future, Nintendo president Satoru Iwata provided a few more details regarding the company’s future release plans with mobile gaming partner DeNA.
Essentially, the first game in the lineup will launch “by the end of this calendar year,” with the current long-term plan to release five games in total by the end of the company’s next fiscal year ending in March of 2017, just under two years away. Iwata promises that while that estimation for a release schedule seems low, the company hopes to retain its well-known degree of polish and customer satisfaction when transitioning to mobile, and taking a quality over quantity approach is its way of doing that.
You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business.
During the briefing, Iwata also went further into detail regarding the actual strategy for creating games on a mobile device, such as an iPhone and iPad. While the initial announcement of the deal with DeNA had fans excited, Nintendo was quick to specify that the experiences provided on mobile wouldn’t simply be ports of existing franchises and would be more tailored for a smaller, bite-sized experience. Although that dashed most fan hopes for full-fledged Pokemon, The Legend of Zelda, and Animal Crossing experiences on the iPhone, it does provide hope that the sometimes fumbling company is at least aware of what makes mobile games work in the first place.
As we confirmed on March 17, all of our IP can be considered for a smart device game. On the other hand, since the game business on smart devices is already severely competitive, even with highly popular IP, the odds of success are quite low if consumers cannot appreciate the quality of a game.
Also, if we were simply to port software that already has a track record on a dedicated game system, it would not match the play styles of smart devices, and the appropriate business models are different between the two, so we would not anticipate a great result. If we did not aim to achieve a significant result, it would be meaningless for us to do it at all. Accordingly, we are going to carefully select appropriate IP and titles for our smart device deployment.
Iwata last mentions the company’s hope to “expand this business,” in regards to the mobile games, to global markets so more and more fans will have a chance to experience Nintendo games on mobile. “We are aiming to make this one of the pillars of Nintendo’s revenue structure,” Iwata said.
Since the deal with DeNA, the company has begun slowly relinquishing its stranglehold over its precious characters and IPs, after first being burned by various motion picture and CD-i partnerships in the past. Most recently, this week Nintendo announced a partnership with Universal to include the former company’s popular characters as various attractions and locations in a theme park expansion of the latter’s well-established park experiences.
Made from multiple thermoacrylics, this Lumia Icon skin case is highly elastic and resistant to oils. Say goodbye to annoying fingerprints! The back features a matte finish with a glossy edging that enhances the grip around your device.
Tired of waiting for pour-over brewing and turned off by the grit left at the bottom of his cup by French presses, Fellow founder Jake Mille assembled a team of designers to tackle the age old challenge of making a decent cup of coffee. The result is Duo.
Ericsson has filed lawsuits against Apple in Germany, United Kingdom and the Netherlands after failing to reach a global licensing agreement with the company over both standard-essential and non-standardized patents.
Ericsson claims that Apple continues to sell the iPhone, iPad and other products that infringe upon its patented technologies, some related to 2G and 4G LTE standards, even though its licensing agreement expired in January.
Ericsson has been attempting to license its standard-essential patents with Apple on terms that are fair, reasonable and non-discriminatory (FRAND), but the two companies have failed to reach an agreement following over two years of negotiations. Unable to resolve the situation outside of the courtroom, Ericsson has since filed patent lawsuits against the iPhone maker in the United States, and now Europe, for mediation by the courts.
“Apple continues to profit from Ericsson’s technology without having a valid license in place,” said Kasim Alfalahi, Chief Intellectual Property Officer at Ericsson. “Our technology is used in many features and functionality of today’s communication devices. We are confident the courts in Germany, the UK and the Netherlands will be able to help us resolve this matter in a fair manner.”
Ericsson, the world’s largest provider of mobile network equipment, originally filed two complaints with the U.S. International Trade Commission and seven complaints with the U.S. District Court for the Eastern District of Texas against Apple earlier this year. In late March, the ITC agreed to investigate the patent infringement claims, involving 41 wireless-related patents.
Apple originally filed suit against Ericsson in January, arguing that it was demanding excessive royalties for patents not essential to LTE standards. Ericsson, which holds over 35,000 patents, countersued in a Texas courtroom just hours later, seeking an estimated $250 million to $750 million in royalties per year for Apple to continue licensing its patented wireless technologies.
The unmanned Progress 59 (M-27M) cargo spacecraft has burned up somewhere over the central Pacific ocean according to the Russian Federal Space Agency. Launched 10 days ago, it failed to reach the ISS due to a malfunction that prevented mission control from establishing contact shortly after launch.